Ubisoft uses AI21 Labs to automate NPC dialogue variation generation for game scriptwriters
Ubisoft scriptwriters faced extremely tedious manual work generating large numbers of NPC dialogue variations (bark trees), and lacked the fine-tuning data needed to automate the process internally — creating it by hand was wholly impractical.
Other LLM providers introduced legal compliance friction and charged for both input and output tokens, making large-scale data augmentation experiments prohibitively expensive.
Ubisoft achieved rapid scaling of NPC content production, unlocking an unlimited fountain of training data while optimizing costs with a 30:1 input-to-output token ratio under AI21's output-only pricing.
Frequently asked questions
What did this team achieve with this AI workflow?
Ubisoft achieved rapid scaling of NPC content production, unlocking an unlimited fountain of training data while optimizing costs with a 30:1 input-to-output token ratio under AI21's output-only pricing.
What tools did this team use?
AI21, Wordtune.
What results were reported?
Input to output token ratio: 30:1; Content production scaling: rapid scaling; Training data availability: unlimited fountain of training data (source-reported, not independently verified).
What failed first in this deployment?
Other LLM providers introduced legal compliance friction and charged for both input and output tokens, making large-scale data augmentation experiments prohibitively expensive.
How is this back office ops AI workflow structured?
Writer needs bark tree variations → AI21 generates dialogue suggestions → Writers review and curate output → Pairwise comparison refines models → NPC generator embedded in tools.